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  • Sam Fish

LTL and Information Gathering:

Updated: Oct 20, 2020

Also, something i've been thinking about...

[A Background on Why we are going LTL(LessThanLethal)]:

While Splinter Cell has been a big influence in my Gaming History, and this Story-Driven game is Far From a Splinter cell... It Can Contain Stealthlike Tradecraft...

[b]Quote from Splinter Cell Series:[/b] "The difference between a corpse and a witness, is no choice at all"

Now, to think about 5th Freedom and Counter Terror,... Suppose the Stakes Were Different, and Body-Count for "enemies" isn't important, and in Truth and Justice, it won't be.


Interrogation, aka "Closer Than Ever," for Splinter Cell Series, linked below, is something that cannot be "Copyrighted" ... Simply because, sneaking up on an unsuspecting combatant and Interrogating them is Standard Tradecraft for any Operation involving "Stealth"

A lot of times, when people Hear: "Stealth," RipOff! may Come to Mind.

I am right now telling you: No

LTL weapons and interrogations are something that has been niche' for far too long, and the CoD or Far Cry Approach may be "Fun," However a Game that Immerses you in a Noire-Type engagement, where you are simply finding clues as to your predicament, is a twist not seen in quite a while.


"Splinter Cell Blacklist's" "Closer Than Ever" Grab n' Interrogate:




 

"Necessary Evils" of Stealth Mechanics:


BluePrint Designers and Character Animators should be able to work with and/or modify the Basic Animation Starter Pack, Custom Movement, MCO Mo Cap Basics, and/or Advanced Locomotion, and UE4 Mobile Mannequin, for a fully-fleshed-out Approach to Search And Seizure's "Stealth Mechanics."


Also BP Designers will need to implement the "Foosteps with Sound" and modify their behavior.


Start from 1:05, and you will see how the Navigation in "Custom Movement" is similar to Assassin's Creed and/or Splinter Cell Conviction, Blacklist, however the Story-Driven META in Truth and Justice is that you Escape and Evade, or Obtain Information through stealth-Interrogation. For the Record, Joe Binelli is no "Average Joe."


The Whole Story and Plot has not been Published, and maybe, so far it's only a little catchy, and the Art & Tech. Demo Development and Marketing Pipeline may seem "Meh" to many of you, i have an answer to those conceptions:


A Solid Foundation must be built in order to 1: Impress our Fans (and Potential Fans,) and 2: Deliver on a Promise, the Promise of a Well-Executed and Creatively-Built Story-Game that Immerses the Player into a world where You are the Hero, and you are seeing the world differently, You need to know Why.


Banner for Concept Art, i am czpable of many things in Graphics Development, Cannot do it All Myself

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