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Where Art and Form Become One
My "Splinter Cell Chaos Theory" Level (Primitively Designed in 3ds Max, in 2004) and Implemented with Geometric Events, Stock but modified Breakable Glass, and Story Mode/ DM 1v1 (or for games w/ Friends, 2v2)
(Video shows technical bugs i wasn't prepared for, in geometry for collision, at the time/)
Included in the Splinter Cell CT, Community Map Pack, located here (text is selctable, Copy/Paste:)
https://www.moddb.com/games/tom-clancys-splinter-cell-chaos-theory/addons/sc-chaos-theory-community-map-pack
"The Last Of Pics"
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